Ixalan Rivals of Ixalan
100.7.
Certain promotional cards and cards in the Unglued, Unhinged, and Unstable sets are printed with a silver border. These cards are intended for casual play and may have features and text that aren’t covered by these rules.
112.6d
An object’s ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast.
112.6d
An object’s ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast and also on the stack. An object’s ability that grants it another ability that restricts or modifies how that particular object can be played or cast functions only on the stack.
201.3b
If a player wants to choose the name of a split card, the player must choose the name of one of its halves, but not both. (See rule 708.) If a player is instructed to choose a card name with certain characteristics, use the only that half’s characteristics to determine if this name can be chosen.
201.3b
If a player wants to choose the name of a split card, the player must choose the name of one of its halves, but not both. (See rule 708.) If a player is instructed to choose a card name with certain characteristics, use only that half’s characteristics to determine if this name can be chosen.
205.3j
Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types.
No planeswalker types were removed in this update
205.3j
Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types.
The new planeswalker types this set are: Angrath
(Click the rule number to see the full list of planeswalker types.)
208.3.
A noncreature permanent has no power or toughness, even if it’s a card with a power and toughness printed on it (such as a Vehicle).
208.3.
A noncreature permanent has no power or toughness, even if it’s a card with a power and toughness printed on it (such as a Vehicle). A noncreature object not on the battlefield has power or toughness only if it has a power and toughness printed on it.
407.3.
A few cards have the text “Remove [this card] from your deck before playing if you’re not playing for ante.” These are the only cards that can add or remove cards from the ante zone or change a card’s owner.
407.3.
A few cards have the text “Remove [this card] from your deck before playing if you’re not playing for ante.” These are the only cards that can add or remove cards from the ante zone or change a card’s owner. When not playing for ante, players can’t include these cards in their decks or sideboards, and these cards can’t be brought into the game from outside the game.
601.3c
If a spell would have flash only if certain conditions are met, its controller may begin to cast that spell if those conditions are met.
607.1a
An ability printed on an object within another ability that grants that ability to that object is still considered to be “printed on” that object for these purposes.
607.1a
An ability printed on an object within another ability that grants that ability to that object is considered to be “printed on” that object for these purposes.
607.1b
An ability printed on either face of a double-faced card (see rule 711) is considered to be “printed on” that object for these purposes, regardless of which face is up.
701.39a
Assemble is a keyword action in the Unstable set that puts Contraptions onto the battlefield. Outside of silver-bordered cards, only one card (Steamflogger Boss) refers to assembling a Contraption. Cards and mechanics from the Unstable set aren’t included in these rules. See the Unstable FAQ for more information.
702.130a
Ascend on an instant or sorcery spell represents a spell ability. It means “If you control ten or more permanents and you don’t have the city’s blessing, you get the city’s blessing for the rest of the game.”
702.130b
Ascend on a permanent represents a static ability. It means “Any time you control ten or more permanents and you don’t have the city’s blessing, you get the city’s blessing for the rest of the game.”
702.130c
The city’s blessing is a designation that has no rules meaning other than to act as a marker that other rules and effects can identify. Any number of players may have the city’s blessing at the same time.
702.130d
After a player gets the city’s blessing, continuous effects are reapplied before the game checks to see if the game state or preceding events have matched any trigger conditions.